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1. Super Capital Orders - in Test Server Feedback [original thread]
Can you add another Wyvern to the build list? id love to fly one. Thx
- by Viki Katana - at 2014.05.25 06:59:00
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2. Lost my bio - in Issues, Workarounds & Localization [original thread]
my second to last log in was march 4 <-> everything was normal. Today i logged in march 7th after Rubicon patches 1.2.6-7 and my bio has been deleted. wondering if anybody else had/has this problem. (also putting in a support ticket)
- by Viki Katana - at 2014.03.08 02:57:00
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3. modules we'd like to group but can't - please remedy! - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: yo mamma joke? - expand plz I know what one is - what's THIS one? yo momma's so fat she IS the group p.s. you cant activate more than one tractor beam on a wreck. Pairing them would break the game. p.p.s i do need clari...
- by Viki Katana - at 2013.12.23 19:45:00
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4. CCP Show us the Timers! - in Player Features and Ideas Discussion [original thread]
Like this a lot +1
- by Viki Katana - at 2013.12.23 16:38:00
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5. modules we'd like to group but can't - please remedy! - in Player Features and Ideas Discussion [original thread]
Smart bombs maybe. It may be helpful if you want to alpha with smarts. But usually staggered smarts work better. I do NOT want any of my harvesters grouped ever. You collect resources faster if you harvest from multiple roids/clouds while stagger...
- by Viki Katana - at 2013.12.23 16:28:00
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6. A reason to form High-Sec Corperations / Alliances. - in Player Features and Ideas Discussion [original thread]
You wont find this in eve. You have to create it. If you can't find a corporation that is goal driven then form your own. Eventually you will meet other players and corporations that think the same way. They form into alliances. And then they all ...
- by Viki Katana - at 2013.12.23 15:55:00
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7. Cyno icons - in Player Features and Ideas Discussion [original thread]
Duh... Why hasn't this been implemented yet? Maybe they got burnt out from creating mwd icons.
- by Viki Katana - at 2013.12.23 05:55:00
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8. The future of in-space structures - in Player Features and Ideas Discussion [original thread]
Clansworth wrote: A lot of these concerns are unnecessary. There's no real reason to drastically change the way the POS works, just how the structures are assembled/placed. - No reason to keep it tied to the current ship fitting wheel. A lot o...
- by Viki Katana - at 2013.12.23 05:30:00
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9. The future of in-space structures - in Player Features and Ideas Discussion [original thread]
This is a cool idea. POS are very old school. I would like to see the system gutted and refurbished. Build a POS like a t3 ship. you get subsystems, high, mid, and low slots. Rig slots could be swapped to hardener slots. Offensive items like gun...
- by Viki Katana - at 2013.12.23 01:02:00
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10. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Isn't Web Range a blood raiders thing? So this would be stepping onto the toes there. Also normally the bonuses stay fairly constant through the ship line, not jumping around to maximise each particular class. Serps and ...
- by Viki Katana - at 2013.12.22 03:53:00
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11. Titan interstellar role expansion - in Player Features and Ideas Discussion [original thread]
I would like to see titans perform like they are described, mobile stations. It would be cool if you could dock with them and have a personal hangar, albeit limited to the 750mill m3 range. Should be enough room for a battleship and some modules. ...
- by Viki Katana - at 2013.12.21 23:56:00
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12. Password for POS Modules - in Player Features and Ideas Discussion [original thread]
Could work. But I think you will find most replies to this idea will be "get your friend to join your corp and quit asking stupid questions" If I want to work with my friends (and alt toons) they all join the same corporation.
- by Viki Katana - at 2013.12.21 13:58:00
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13. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
To move this thread back to pirates shooting missiles what about: Caldari/Minmatar cruiser Caldari skill 10% missile dmg per level <- could help the people that dislike the kinetic only bonus for most caldari ships Minmatar skill 10% to ta...
- by Viki Katana - at 2013.12.21 10:27:00
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14. Safe Haven? - in Player Features and Ideas Discussion [original thread]
Not sure if I'm talking about the same thing. But some of my corpies were talking about this type of idea. Best I can remember the idea was that toons over 3 weeks or so would be locked out of starting systems. If that is the case then CCP would n...
- by Viki Katana - at 2013.12.20 02:41:00
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15. Ideas for Drone Love - in Player Features and Ideas Discussion [original thread]
Any body suggested adding dmg types to drones? Hobgoblins 15 therm -> change that to 10 Therm and 5 Kin Hammerheads 24 therm -> 16 Therm 8 Kin Orges 48 therm -> 32 Therm 16 Kin Gallente Therm/Kin Caldari Kin/Therm Amarr EM/Therm Minm...
- by Viki Katana - at 2013.12.19 09:14:00
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16. Asking for a new [Feature] - Shared Hangar - in Player Features and Ideas Discussion [original thread]
Roime wrote: trade 356 ships at once so you only have to endure this terribly laborous process of trading only once per year. You take 9 days off every year? Damn, I want your job...
- by Viki Katana - at 2013.12.19 08:33:00
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17. 16 choices of what to do w/ a wreck. - in Player Features and Ideas Discussion [original thread]
Double click a wreck in your overview to open it. I believe that if you are not within 2500m of the wreck double clicking it will approach it.
- by Viki Katana - at 2013.12.19 08:27:00
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18. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
If CCP made one of these mods I would use it. Any warheads bigger than rockets don't do their full dmg to moving targets. And to boot you can outrun rockets.
- by Viki Katana - at 2013.12.18 21:09:00
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19. [Change] Laser T2 crystal icons - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: The simplest solution would be to add a little 'T2' icon to the corner of all the T2 ammos. That would be a great idea for T2 ammo. They already have the icon. Now all they have to do is load it into the GUI for loaded a...
- by Viki Katana - at 2013.12.18 20:57:00
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20. Flux Coil modules, do they need improvement? - in Player Features and Ideas Discussion [original thread]
Grenn Putubi wrote: Well, that's not exactly the math I was talking about. The way Flux Coils work you trade Capacity for Recharge, but the way Capacitor and Shields recharge in EVE isn't a constant. Their recharge rate is based on your Max Ca...
- by Viki Katana - at 2013.12.18 20:46:00
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